Fughedaboutit. If you look at the incarnate content it is a AoE derp fest of using the same few powers over and over again. Dark Melee and Fire feel like they get a huge advantage here over Lethal in particular, but I assume there are villain groups with very high resistances to these types as well. Hey, welcome home! Pets for instance are extremely difficult to calculate hypothetically, as their damage output is dependant on how you use them. In other threads, we often see these metrics tossed about to claim the power of certain sets over others, but rarely do we see or rather even have metrics on "Normal Game Play". I know it doesnt tell the whole story but its still a decent A vet level 999 player and a vet level 1 player will deal the same damage if they're playing the same build and have the same rotation. Phone. So are you looking for the one attack that hits the hardest or the one primary/secondary with the highest single target damage? First run took 504 seconds. It keeps changing Fu-Focus-Slash into Fu-Focus-Slash-Focus and if I attempt to go manual it does nothing. Mace/What? 7. But, blasters tend to be most effective at AOE anyways, compared to scrappers and stalkers. However, my Mids DPS shows my Ice Blaster doing 100.2 Bitter Freeze Ray and 124.9 DPS Bitter Ice Blast. Fightclub is PVP between two melee players fighting to the death in melee range withno moving/retreating allowed. Ideally, your experiment would be done by a single person, and you would run lots more than ten tests per set, but I'd be the first to agree that would be a thankless and un-fun task. 2 minutes ago, America's Angel said: 4 minutes ago, America's Angel said: https://hcwiki.cityofheroes.dev/wiki/Damage#Damage_Scale, https://hcwiki.cityofheroes.dev/wiki/Limits#Maximum_4. The thing is that DPS has no great place in CoH outside of small niche things like beating up AVs. What I am basically looking for is some sort of measure like a blaster's dps should not be lower than X and so forth so that I can see if I need to work at improving my builds. After conversations with @Infinitum, @TheAdjustor, @Steampunkette, and @GM Sijin, it seems that the balance of attack sets has become a bit clouded by the current meta. I don't expect there to be a huge amount of parity between players for most sets either, though if there is it would be worth discussing what they did differently! Those don't have new sets.
Hardest Hitting Single Target - Scrapper - Homecoming Similar to the current schedule, each class meets four (4) times per week. 500? "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown, Banished Pantheon Partial Core Improved Ally. The difficulty of the mission should be run at +0/x3 based on our testing to best balance between ST and AoE leaning sets. You see, if the slots are more significant than the powers, then the real question is "what crazy IOs do you need to hit ridiculously hard." But that won't stop some of them from bullying and harassing people, because some of them love to do it. Check out this thread: And heres its sibling: I can't possibly be the only one. Also, I kind of am not real good with it. I had seen a Demon Mastermind do silly things too. Galaxy BrainSeptember 20, 2019 in Scrapper. In my head, a tank should never be able to out-damage a scrapper but my shield/em tank, with AAO fully saturated, has a better pylon time than my claws/sr My patience for this crapsigh. Play what you enjoy. So, anyway. Yet. The other major note would be Stalkers hit high damage much more easily and with less effort, but tend to peak a bit lower than the mirrored scrapper, and trend toward less AoE. 8. Farm maps similarly do not reflect how moving through a map, or just fighting different types of enemies can affect performance which leads to certain sets seeming much better when thrown at those specific environments. It can be way more complicated, because, CoH lol. Take a Brute. Max damage cap is 700%. Let that sink in for a second. When a Brute solos and gets All rights reserved. You lack the Defense from the Cold Dominator and why the hell would you take all the travel powers but pass on fly? https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/htmlview#. In my head, a tank should never be able to out-damage a scrapper but my shield/em tank, with AAO fully saturated, has a better pylon time than my claws/sr scrapper, as one example, and there are many. The map and enemy spawn sizes should give a healthy variance that over multiple tests give a solid "average performance". Agree 100% to both points, though with enough tests run variances in player ability should be averaged out to a baseline eventually, however with newer sets like TW and sets that have mechanics that affect damage and recharge, the baseline could vary wildly because there is a certain level of skill needed to maximize those. And, it wouldn't be high end single target damage for a stalker or scrapper. I did know that but in truth incarnates make everything broken. From your numbers, you're looking to get ~ 500% increase in dps. 6. Project Next: Ice/stone Brute. Doesnt matter since the dummy/pylon has the same res to all damage types I don't think anyone literally builds a character just to kill pylons, but top pylon times often involve weird tricks. I also disagree on your assessment of skill parity across players, but that might be a bias on my part. Is there something you do with every toon you make? [Tension, sorry but this game unlike others has little tension between the high end user and the ones that just run SO's. I dont remember if it was Cold Domination, Thermal or the unnerfed Dark Miasma. Subreddit dedicated to the loyal community of City of Heroes. Stack debuffs. In the current testing environment, as an example Ice Patch or Dark Consumption, would be useless, but nobody using these sets in the real would would say they are useless while playing in a non IO world. 7.
Most OP Solo Character? : r/Cityofheroes - Reddit For people lurking, the TLDR is: Unless the group is looking for incredibly difficult content play whatever you want. Scrapper forum has the pylon thread so you can look there, but Em/bio in offensive mode is likely the top one in terms of ST. Rad/fire Brute is the AoE king partly because IG from Rad is super good in how procs work. a Pylon test, the highest blaster times posted have been around the 50 seconds range. with uses of Burn if the situation allwos it. 10. Yeah if you want general advice we'll give it to you but the Scrapper forumite is usually the type of individual who min/maxes the crap out of their character. I digress, but I would absolutely dedicate a character build to minimize killing pylon time if it were a metric that mattered to me. They have Blaster attack sets. Then there's the issue of damage type. So theme goes over efficency for the majority of all players in this game. Balancing always seems to be about what the twinked out power players with unlimited time and budget can possibly obtain. Complete Positron's Task Force, The Rule of the Three. I'm sure the original devs had some kind of internal metrics, but I don't know what they were. I know. Without Mercy: Claws/ea Scrapper. But listen to this. @Aurora Girl - Excelsior - BSODAurora Girl(Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle ServerStraye(Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's BaneAurora Snow(Corruptor) - Ice/Cold, AV HumiliatorTerraflux(Controller) - Earth/Rad, Bass ExploderSpynerette(Arachnos Soldier) - Night Widow, Super Spyof Sneakiness and StabbingSnowberrie(Tank) - Ice/Spines, Disco Ball and Lady of Winter. So I can know the underpowered sets from the good power sets. if I'm clearing with Broadsword in about 7 minutes, and somebody else is doing it in 5, the. All rights reserved. Sentinels are reviled for their mediocre DPS but are about kings for regular play (but since they suck at things like pylon tests they are shunned. Fire's Burn for example, can tick for 200 dps. However we should be aiming for the "average / intended" slotting and avoiding IO's to gather the baseline data on sets for a first run of these tests. WebWhile many games have been mathed out, CoH remains so complex in it's theory crafting that there is no 'best'. If you are interessted in what comes a combat log closest in this game here is the link: So coming back to your origonal question: Please understand that you plan and make builds with different things in mind and numbers are not so good to represent that. - Simple guide for newcomers. But several answers you got from the Ice/Ice person and others in your thread in the Blaster forums already stated that purely ranged will cut on the damage potential by a large bit. I don't blame the previous dev team or the current folks. The task is simple: It is our hope that the data points gathered can give a more accurate representation of how melee sets should perform at a baseline. I don't even want to take AoEs, the fewer the better. Each player's time will be recorded and added to a master list for comparison. It's been a long while). Same job gets done, only difference is the time it takes to get it done. This is without aim or gaussian proc so it's likely higher. Test build run Demons/Cold mastermind crushes pylon in no time. Change is often good but if you're losin the OG crowd, you're doin somethin wrong. ", Big fan of the ridiculous amount of customization, I'm just a bit worried about not getting into group content later on for playing something "suboptimal.". Doesnt matter since the dummy/pylon has the same res to all damage types. This is where we need your help! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Unfortunately, there's just too much disparity between powersets to answer that. How many pets are you using? That is an interesting idea, but I'm not sure how informative it would be, since we'd be getting pretty far from "realistic conditions" here. But if you want easy relatively high ST dps, Stalkers are a good choice. Each primary should have all their attacks slotted with even-level SO's to emulate the "Normal Slotting" expected:3 Damage, 1 Accuracy, 1 End Reduction, and 1 Recharge. Monday, July 25, 2022. Basically once you have whatever the AT is designed for (like tanking and defenses/recharge depending on AT ) you then try to build as much dps as you can. Followup, Focus, Slash, repeat. First run on claws, my very first attempt, I didn't run the map effectively and had to run back to the ramp to kill two guys at the top i missed, 6:24. For more information, please see our By Also, moved thread to the Archetypes section, seeing as it's a comparison of different ATs/builds. Use powers that don't require clicks; aka dots. I hope you discover some surprises! Sneakers: Stj/ea Stalker. That was with T4 musculature core alpha, T4 Max damage cap is 700%. Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. Hardest hitting means something different to someone with 1 billion influence than it does to someone who got to lvl 50 competently slotted. Common metrics such as fighting a Pylonor clearing a Farm map do not take into account the realities of playing through a mission, which is 90% of the normal content players would be going through. Same with scrappers /stalkers and criticals. I want to test things and try different combos out. Hopefully, this will allow us to figure out exactly how true some common wisdom is, like "Battle Axe is a weaker version of War Mace", "Scrappers get more mileage from Dual Blades than Brutes do", or "Titan Weapons loves recharge". Bio has a number of odd mechanics that look to improve DPS. Some ATs I try to hit above 300. How, exactly, does a blaster push this attacks chain to 800-900 DPS. something is wrong on one end or the other. Its highly possible that one player is significantly better than another, and I think the variance in player ability is FAR greater than that in melee sets. Inherently, there is randomness at play per mission in terms of +1 Spawns, Misses, Critical Hits, spawn layout and the like. Sorry I take offense to your post; I know this forum some of us go way back on the scrapper forums to the old days if you come and ask for general advice we give it if you ask high end questions we give it and if I come off like an arse so be it but every game there is always a subset that will maximize everything. i got lost here looking for the Stalker forum but the title was too clickbaity. It was not sub one minute but 1:23. This is entirely subjective, at best. What is the equivalent for a solo blaster in CoH? I'm excited about this project because, to my knowledge, nobody's ever really attempted to do anything like this before. So, either I am looking at MiDs wrong or I am doing something else horribly off kilter. I have been making builds and playing around with the bets dps calculator in mids and it got me wondering as to how much dps should I be looking for with each AT. Okay.I know I am not good. You have zero mitigation so you need to kill fast. on top of it there are some teleport powers for abusing glitches and exploits, i mean to be a little bit more efficient on the map i think the attack chain was Blaze, Blazin Bolt and Char. And what makes it the highest DPS? 4. The damage scales just give you a base of comparison to know where to go, there are dozens of options to boost DPS, directly or indirectly. Information like this is also probably useful for balance/design reasons, but players have always been interested in things like this. So I've been getting back into CoH, and I'm coming from some other MMOs like Guild Wars 2, and I'm wondering if there are certain Meta builds for later content that are "required. Defeat all the enemies in the map as fast as you can given the restrictions to SO's, Difficulty settings,and /Willpower (more on this below), Record 10 clear times on the mission to average out variables such as spawn size / misses / runners / etc (you can try the mission out once or twice to get familiar). I say this because you stated 'Ice Blaster'. Kezeal from one of the CoH Discord groups is currently compiling a dps spreadsheet between AT and primaries.
Nothing But Flowers: Plant/storm Controller. At 400 DPS, you will be ahead of 90% of the players you meet ingame. So with the equation above and Been wanting to do some pylon testing for the past week but seems like there's MSR's going 24/7 in all RWZ. And regular bad guys don't require DPS (damage per second) but rather burst. Does stuff die? GM ImperviumHomecoming FAQ; Need a hand? Take a look around these boards and see Greater Psi Blade + Insight is probably the hardest Hitting ST attack around. When a measure becomes a target, it ceases to be a good measure. Blappers can get higher with other secondaries than devices while the filler primaries that aren't fire will do less. So, 138 seconds may be a noticeably above average DPS total. Something like this: *Note: Parry and other such unique powers may offer better performance slotted not as a pure attack. 5. I was not asking for the best this game is just like swtor there are some classes that are just busted and can pull 25k, 21k was the bar to match. Really really fast. 1. 9. That's true. Db and stj pulled ahead later on, and eventually stalkers and night widows started to top everything else. Which is where the DPS numbers come from. I also lied above. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 6. EDIT: Thank you all so much for the awesome responses! I run the combat parser from carnifax a little while ago and came to the conclusion that Inferno makes up for so much of your damage in every "normal" gameplay be it solo or TF, PuGs or SGs. I don't care about speed, end, survivability, any of that. Also, it wasn't always shield at the top. (thanks for pointing that out, Redlynne). AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. All rights reserved. Switched to Kin, the run took 6:44, longer than a lost claws. Or is it something other than mace? There are no encounters in this game that require a dps check or some kind of quirky setup to get it done. Elite could be above 300 with some pushing above 400. If a katana strike and a psi attack have equal damage, but the psi attack is 2/3rds PSI it is going to do more effective damage. Brutes start with both durability and damage, and can then build toward scrapper or tank, but generally not both. See this link for my giveaway! Without Pause: Claws/wp Brute. Hey folks. That said, https://hcwiki.cityofheroes.dev/wiki/Damage#Damage_Scale, And https://hcwiki.cityofheroes.dev/wiki/Limits#Maximum_4. The motive is to determine what sets perform better or worse, and to weigh in X factors as well (such as Ice Melee's safety making up for lower performance, if it comes up). Posted March 24, 2022. This. Now that there's no redraw options, I would guess the numbers change again a bit. At the end of the day slotting is standard and the way to get the most out of the dps is pretty darn simple. It is built for Lazy Hover Blasting, but the damn thing is effective. I don't think anybody wants to do this, or even expects to get that level of precision out of the data. Generally if you are coming to the forums you are looking for that type of information. CoH is odd. People talk a out enjoying soloing on a controller. Worst dps in game. Or making Tanks into Farmers. in a high end league it is the syn Then you basically double them (for enhancement- a bit lower due to ED, but close), then you make an assumption about sustained defiance (call it a 40% damage boost which is mild). Work around this. And I have no idea how to figure out Kinetic Melee's mechanic. The thing is, at about 5 minutes per run, and wanting 10+ runs for each powerset under each condition, this is just too big a project for two people. This is great if you want to take down an AV, but sustained I'm merely lobbying for things to be bent more towards that end of the base. But they are test with little usefulness. That's why things like Tar Patch are up less than half the time even ED-max slotted with SOs at lvl 50. I enjoy the combat style. The Blaster that i am looking to main on/off soon is an Ice/Temp/Ice. The office map simulation just as well does not highlight certain sets in the way you'd expect either. Seriously. And you would be correct, but thinking back on it how often and how long do we spend beating up AVs? Enjoy what you play. I'd estimate the effective DPS of the average player on a level 50 character around 100ish. And Procs are not going to get 700 DPS, so do not try to sell me that horseshit.
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